Since I’m still unemployed, it means I can’t keep playing my MMO’s (thanks to no longer being able to afford their monthly upkeep) and I’ve had to go back to single player games. Many brand spanking new titles I can’t afford either, and they are now getting to the point that my machine can’t run them without some serious problems, so I’m living it up with all the best games I never played from the last 10 years.
Right now, I’m on Warcraft 3. This is odd for me, since I’ve never really been one to enjoy Real Time Strategy games, and the Warcraft series haven’t been as entertaining as Starcraft was for me. However, I’ve really got to say; this game is a lot of fun.
I’m not about to give it a review now, since many people last played this game a decade ago (and I’m not so low as to review old games out of a sense of nostalgia), but I will highlight some points I like about it.
- The graphics are much smoother than the previous incarnations of Warcraft. I remember this used to be a bad thing, as Thrall’s Chain Lightning would bog my brother’s video card down when it first came out. Now it looks very fluid.
- The storyline is very well conceived. They actually put a lot of thought into the story, the environment, the units, and the dialogue.
- I’m the only one playing it. I don’t have some level 70 shaman (being played by a 9 year old) hopping out of nowhere to gank me.
It got me thinking about my experience with World of Warcraft, and made me realize that I may not have been entirely fair with it. I had never thought that I’d be missing something from the whole WoW gaming extravaganza if I hadn’t played every previous game as well, but I think I was. With the story all buttoned up, certain things in WoW made more sense; the dreadlords, the litch king, and the optional side quests among them.
What I still don’t like about WoW will probably never be changed; the other people playing it. Warcraft 3 was really enjoyable because I was the only one in there. I wasn’t grinding small quests to level up, and I wasn’t having to deal with other people (who, let’s face it, can really ruin any experience). I was given an objective, and I had to do it. Then I was successful and I moved on to the next objective.
It’s that sort of linear gameplay that I think is purposely missing from WoW (and I can understand why). I don’t think it would hurt to try and reintroduce it, however; Warcraft and Starcraft are both games of epic battles between large forces. Why not try and level up your toon in WoW to join the NPC army for whatever side you’re on and take an enemy city? Why is all the fun action limited to instances that simply reset when you’re done with them (I mean, how many times can you really kill Hogger and still be entertained?).
I want to hear back from the WoW fans! Have I completely missed the mark? How many of you played Warcraft before WoW and what are your thoughts between the two?