With the release of Blizzard’s long-awaited StarCraft II just a few days away, they’ve released a jaw-dropping new trailer. Saying this game is going to be incredibly awesome would be the understatement of the year. Well, why are you still reading this? Push “Play!” now!
I’m still not sure what to think about the upcoming Star Wars game, The Old Republic, but the following trailer at least gives me the hope that it’s going to be a good thing.
You know what, LucasArts? Forget this game, ditch The Clone Wars show and The Force Unleashed… and make a movie like this trailer. I’d watch it.
A while back I wrote a review for Ghostbusters, the video game. I was playing a PC copy on my system and was really disappointed by how badly coded everything was. If you don’t remember my review of it, I invite you to read it again before moving on with this entry.
All done? OK.
Since writing that entry, I’ve had the chance to play the game again, only this time on an Xbox 360. I’m very impressed with the game overall now, and would like to revisit some of the points I made earlier.
Gameplay is still awesome. Those swarming insect-like objects are still a problem in the first level, but your system won’t crash under the strain of rendering all of them at once. Don’t get me wrong, there are a LOT of them, and you will still probably die a few times. This way, however, it’s your fault and not your system’s. You will eventually learn how to beat them and get on with the game. After that level, you are granted your first upgrade to the proton back (the boson dart) which will render these pests a non-issue. Even though you only end up with four main weapons (each with a secondary mode), and are essentially doing the same thing over and over again, the gameplay really doesn’t ever get old. Thanks to the varied locations, story, dialog, and enemies, things manage to stay fresh till the end of the game!
Story is probably this game’s real strong point. The story is well written and thought out. Characters are exactly as you’d expect them to be in an actual movie, and the cut-scenes are downright hilarious. Speaking of cut-scenes . . .
Graphics are still gorgeous on the Xbox 360. Since I don’t have an HDTV, the Xbox renders everything in 720, then downscales the whole shebang to 480 for the TV. This gets around the issue I was having before when the FMV would pop up, then a prescripted action would happen, then another FMV; since the system was no longer trying to jump from 1200 resolution to 720, back to 1200 all the time, things really smoothed out. Thanks to the multiple cores found in most modern consoles, physics and graphics were able to play along side each other nicely.
Design and Development are still a mixed bag. Overall, the design of the game is awesome. Buildings, vehicles, ghosts, and characters all look incredible . . . but only if you’re on the Xbox. The PS3 version has 30% less textures than the Xbox, and we already know how the PC one fairs. Technically speaking, the PS3 is more powerful than the Xbox 360. The only real reason why the PS3 version should perform the same task, minus 30% of the workload, at a slower pace is that it simply wasn’t designed for it. This points straight back to my earlier assessment that the game’s code is only half baked; one version of the game is missing multi-player, one version of the game can’t run at full speed, one is missing nearly half its textures! The most glaring omission from the packaging is that it reports it only needs a 3.7 system in Windows, but it turns out the PC version of the game requires “at least two video cards” to even play correctly!
The game is still enormously fun. It’s done so well you’d swear it’s the Ghostbusters 3 we’ve all been hoping for. In an interview with Dan Aykroyd, he actually revealed that the video game should actually be considered cannon for the series! However, the fun is short lived; once the game is over, there really isn’t much of a reason to go and play it all over again! The multiplayer is flat and uninteresting and the structure of the game is so tied into the story that playing your favorite part again would be like putting a movie in only to watch 10 minutes of it over and over.
In the end, I’d say the game is definitely worth renting or getting for cheap. You will have fun playing it, laughing at the lines, and you’ll be sad when it’s over. And then you’ll sell it.
I saw this on TV awhile ago, and always meant to post about it but never got around to it. Today, however, was such a beautiful day that I thought I’d sit down in front of my computer in our dark basement office and blog.
I’ve seen a few more pieces of video and screenshots come out about this game, and from a graphics standpoint I’m pretty impressed. From how this guy is describing it, though, I’d have to say the developers are idiots. Fans of this blog will remember that I play a game called Eve: Online. I’ve played other MMO’s as well, and have been playing video games for quite some time. It should be no surprise then that my “BS Detector” was going off like crazy through that video. Let me see if I can remember all his big selling points to the game:
Large Game World with Multiple Sectors- Oh, you mean like Eve that has thousands of systems all on one persistent server? Even World of Warcraft (which has to keep people on different servers) or Guild Wars (which puts you into your own private instance as soon as you leave town) have beautiful expansive worlds with multiple zones. WoW and GW go one step further and make each “zone” truly unique and lush, which is something a space MMO can never do.
Voice Over IP- Never been done before, huh? While I guess it’s safe to say that MOST games require their users to provide their own VOIP solutions, Eve Online has Eve Voice that has been active (and working well) for a few years now. That’s almost irrelevant though, since most guilds/corps/alliances/whatever typically have their own setup they want to use.
Multiple Races- Really? That’s a selling point? Do I even need to expand on that one?
Selectable Classes- I’m pretty sure that’s been done before. In fact, I’m pretty sure nearly EVERY other game that isn’t a FPS has that. And even some of them get pretty close!
PVP- WOW, people can actually fight each other! 1 vs 1, or 50 vs 50? In WoW that was called taking a walk. In Eve that’s a skirmish. If you want massive battles, you need to start getting close to the hundreds area.
Action/Combat/Sci-Fi/Space/MMO- So, really you mean Action-SciFi Game, right? Cause I’m pretty sure it isn’t massive yet, and the rest of those terms are redundant.
Perhaps I’m expecting too much by hoping that this studio would have come up with something actually new. Maybe that’s not fair of me. However, I kind of resent being handed some leftovers while some shill tries to convince me it’s caviar. If the graphics in your game are incredible, then by all means tout the graphics. If it’s the story, then do that! Don’t go telling me that you’ve revolutionized the gaming landscape by introducing playable classes! Dungeouns and Dragons did that, and everything since then has had it!
Of course, I’m not an industry expert and this game might do really well! Just in case it does, I’m putting together a game idea about a guy who puts on some sort of special suit and goes to fight aliens. It will turn the sci-fi world on it’s head!
A few new videos detailing some of the rogues that we’ll be fighting inside Arkham in the new game, Batman: Arkham Asylum have been released. The first is of Bane who looks totally awesome. (I’ve always liked Bane but I think it was cheap how he wore down Batman before fighting him in Knightfall.)
Next up we have footage of Harley Quinn. It would appear that she has whored herself up a bit from her days on Batman The Animated Series.
Man, this looks like it’s going to be a great game.
Saturday Morning Video makes it’s triumphant return with one of the coolest things that you will witness this weekend. For those who are unfamiliar with the upcoming Batman:Arkham Asylum game, where have you been? This looks to be one of the best video games ever. I can’t remember a game that I have looked forward to as much as I am this one.
To the developers of this game, you’re beyond awesome! You’re… be-awesome!
When Blizzard and Activision merged earlier this year, they announced that they would not be continuing a couple of titles that were under development. One of them was Ghostbusters, and I weeped inside. However, the rights were bought up by Atari, and it’s back on schedule!
Hooray for voice acting from the actual actors and writing from the actual writers!
I’m going through some serious election withdrawal. So, to fill the emptiness that I’m feeling inside, I decided that it’s time for a new poll. You may remember that when I asked our last poll question, Do you consider yourself a geek?, I mentioned that there would be a follow-up poll, and a later follow-up post. I am shamed to admit that I forgot where I was going with that and ended up jumping the gun with my post about geeks and their love for Lego. In an attempt to ensure that our faithful reader doesn’t feel ripped off, it’s only fair to follow-through with the second part of the poll.
This time around, we’re asking if you have an affinity for Lego products. This could be interpreted as your love for the amazing video games, the great, if not elusive, playsets, or even something as simple as the pens or keychains. Even if you think they’re really cool and wish you could buy them but don’t, that’s still an affinity. Now is the time that you vote.
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