In any video game, you have to have a suspension of disbelief; that is, you’re willing to let certain parts of it go to the wayside, because you realize you are playing a fictional game. Here’s a good example for people who are new to the phrase:
Example 1 – You are fighting off a zombie horde. In real life, zombies don’t exist . . . and even if they did you’d most certainly die. But since it’s a game, you let it go. That’s suspension of disbelief.
However, it can only go so far. Shows, movies, and games that take it too far end up becoming painful to endure (see Battlefield Earth for what I mean . . . actually, don’t). Keep reading and I’ll give you some of the best examples, in my opinion.
Tags: BioWare, bounty hunter, Danny Ocean, glaring problem, horde, mass effect, mmo, movies, NPC, real life zombies, sniper rifles


Entries (RSS)