Tag Archives: Fantasy

The gamer social class

Earlier, zohner posted on the hierarchy of geeks from an old chart created by the Brunching Shuttlecocks. While it mainly centered on items that typically might identify geeks, it did leave a big one out: video games.

Gone are the days when playing video games in your basement was a sign of social rejection. In today’s world, there’s something WRONG with a child who has no interest in gaming. Men play video games in social settings in the same manner as their fathers would have poker night. Teenagers use them as their way to pretend they are someone else (and actually try and convince other people over voice that they really ARE as badass as they claim).

What most people don’t consider is that there are actually different classes of gamer. These types are not so different from other diagnosis of behavior, and it is totally possible (and probable) that any one person would grow out of one class and into another. I shall now list these classes (as I see them) and also list the typical setting you will see them in:

“The Otaku
These ones are scary.

I should clear some things up first:  namely what the word means.  Otaku in Japan simply refers to someone who is a fan of typically manga (comics), anime, OR video games.  By this definition, most readers of this blog would fall into this designation.  In America, the term is a little more specific: one who is OBSESSIVELY into those interests.  These are the people who are dressed up as their favorite characters at Comic Con or conventions (sorry TardisCaptain).

In reference to video game classes, this player is obsessed with his/her (let’s face it, HIS) games.  Not just slightly; they have the wall scroll, they have the action figures, they have the soundtracks, they have the Japanese-only special edition v2 of the game that requires a modified PlayStation 1 to even load.

They play Japanese RPG’s almost exclusively, and praise them for a “high caliber of writing”.  Never mind the fact that said writing was originally in another language and directly translated into a dialect it was never meant for and is being displayed one line at a time to horrible music . . . it’s brilliant to them.

If Xenosaga, Final Fantasy, Lunar, Grandia, and Chrono Cross were the best games ever made to you . . . this is your class.

The Frat Boy
This class of gamer is a little harder to specify, as there are times when all gamers will fall into it’s classification. Schmidty, Squishy, and I are certainly guilty of it (even though we aren’t normally in this class).

This gamer isn’t driven by story lines or deep character development. In fact, most the time they don’t actually care about the game at all. Rather, they are drawn to gaming by the social interaction with others. Whether their playmates are in the same room or in another time zone, the scene is the same:
Lot’s of drinking (caffeine or alcohol)
Lot’s of loud talking, with no one actually listening to anyone else
Lot’s of “OOOOOOHHHHHH!!!!!” every time someone does something impressive (if you game, you know exactly what sound I’m talking about)
High fives, fist pounds, and (in worst cases) chest bumps

Halo is a favorite with this crowd, though it could be argued that Halo (and games like it) simply bring out the Frat Boy in all of us.

The Nintendo Fan
Never play anything harder than Banjo-Kazooie, Zelda, or Ratchet and Clank? This is you. It doesn’t mean you only play on Nintendo platforms, but you certainly subscribe to their model of gameplay.

The Squishy
I’m giving squishy his own category, cause I simply can’t think of a better name.
“I play, I enjoy, and screw you if you don’t like what I’m playing or how I’m playing it.”

The Jock
Ironically, this group is never (or at least rarely) actual jocks in real life. However, in the video game world, they reign supreme. They are also the most cocky, aggressive, and demented of the bunch.

Also known as the “twitch” gamer, these guys are PC-FPS players ONLY. In fact, these guys are the ones you see on forum boards picking fights with console FPS fans (the Frat Boys). They aren’t necessarily obsessed with their game, however they play it to win and can be real jerks about it.

You can see them playing any type of game, but it’ll be in the dark, with a headset, keyboard and mouse ONLY, and they are typically in the middle of hazing you.

I’m interested in hearing other people’s classifications of gamers. What type of gamer are you?

For Once, an Innovative Game

Planescape: Torment. Baldur’s Gate. Icewind Dale. Neverwinter Nights.

Each of these games is a link in a long chain of popular Dungeons & Dragons-based CRPGs (or “computer role-playing games,“ for the uninitiated). If you’re not familiar with the D&D genre, the premise is fairly straightforward. You start out by creating your main character, like an elven wizard or a dwarven fighter. Then you are immediately immersed in the fantasy world of the Forgotten Realms, where your character has all sorts of extraordinary adventures.

The latest iteration of this genre, Neverwinter Nights 2, came out in Fall 2006. At first, this game didn’t seem all that different from its many predecessors — the same character creation, the same great fantasy adventures, just with better graphics. Then in 2007, came Mask of the Betrayer, NWN2’s first expansion, which added a new superbly-written plot, and several cool new features. While it was a superior expansion, Mask of the Betrayer wasn’t exactly innovative.

But that’s all about to change.

Obsidian Entertainment, the developer of Neverwinter Nights 2, has announced that they are producing a second expansion, Storm of Zehir. So, another fantasy adventure, a few more cool little features… no big deal, right?

Wrong. The folks over at Obsidian are working on a few new features for Storm of Zehir that could potentially revolutionize the genre.

First of all, they’re changing the world map. Now that doesn’t sound particularly special, so allow me to elaborate. In previous D&D RPGs, if you wanted to travel to the dragon’s cave, or the mysterious tower, all you had to do was click on a little picture of your destination on the map, and your little party of adventurers would arrive there instantaneously.

But now, the old-fashioned 2D map has been replaced with what the developers are calling the “overland map.” What’s the difference? Well, the overland map is in 3D, for one thing, but more importantly, it’s a persistent world. That means that when your party walks out of the gates of the city of Neverwinter, you’re standing right outside the city on the overland map, rather than taken to the magic map to choose your destination. So now, if you want to get to that dragon’s cave on the other side of the world, you have to walk there, and experience everything in the game world along the way. So you could discover a traveling caravan, or get ambushed by savage orcs.

What’s more, your character’s stats will affect what happens in the overland world. So if your character has developed a good “Spot” skill, you might spot the hidden entrance of a lost dungeon. Or if you’re skilled at “Survival,” you might just be able to evade that horde of ravenous zombies chasing you.

The new overland map makes for exciting, non-linear gameplay like never before.

But wait, there’s more!

In Storm of Zehir, you don’t just create one main hero; you create an entire party of adventurers. “That’s not a new feature!” yell the fans of Icewind Dale. It’s true, you did get to create a full party in ID and ID2. However, in those games, your additional party members were just mute clones who swung their swords and cast their spells while your main character did all the talking. In SoZ, any member of your custom party can contribute to character interaction at any given time. So your evil rogue might demand a helpless traveler’s money, only to get smacked upside the head by your lawful paladin.

“But what about joinable companions?!” cry fans of Baldur’s Gate. In BG and BG2, as well as the original NWN2 campaign, you generally did not create more than one main character (outside multiplayer); instead, your protagonist was joined by numerous eccentric and interesting companions who formed your party. These companion characters were created by the developers to have complicated personalities, multiple interactions with your own character and each other, and even romances. Well never fear, companion fans, you have not been forgotten either. In addition to your user-created characters, your party can be joined by developer-created cohorts, complete with the same eccentric personalities and secret agendas.

This combination of highly-customizable companions and pre-made cohorts in Storm of Zehir is easily the most customizable party creation system in any D&D CRPG to date.

Add on top of all of this a gripping new storyline, several new character classes and races, new spells, feats, monsters, updates to the engine and graphics, a new soundtrack performed by a live orchestra and you’ve almost got a brand-new game, not just another expansion pack.

But don’t just take my word for it. You can watch Obsidian’s Matthew Rorie demonstrate the new overland map and party system over at Gametrailers.

Storm of Zehir is scheduled to be released this fall.

Free book from Rebecca Moesta & Kevin J Anderson

Cover of the new Crystal Doors novel

Kevin J Anderson may be known to some fans as a Star Wars author.  I’ve enjoyed his works with Brian Herbert in the Dune universe (The Prelude to Dune series is one of my favorites) .  Kevin and Rebecca have released several other novels as well.  The Crystal Doors is a young-adult fantasy trilogy and the authors are sending free signed copy (you only cover the shipping and handling).

http://www.wordfire.com/news/crystaldoorsoffer.html

I’ve picked up a copy for my family (I love being married to a geek and raising geek kids).

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